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Plus a host of other little tidy up / backend tweaks needed to ensure it all worked seamlessly.īefore and after workspace configuration in vscode Updating the project files to be more unity/vscode compatible. Setting the necessary command-line arguments when starting vscode, which improved as vscode did.Ĭreating the nessasary workspace settings to improve the vscode ui when launched from unity.
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Support for windows, mac and eventually linux. Made by a community developer and with some assistance between the unity and microsoft teams, they automated a lot of the menial setup required to make the most out of the integration, namely: Since the early beta releases we’ve been able to configure vscode manually as a code editor within unity, slowly but surely through the beta phases this integration has been improved to add file and line support when calling vscode.īack in version 0.8.0, this took another bold leap forward with the first unity asset (well, the only really) aimed at providing increased integration between these two products. ), you will also know that it has some great support for unity, which has only gotten better now that unity themselves have pulled in to the race: if you have read my previous articles on the subject ( There is a lot more but these are my favorite highlights. Git and source control support has been improved. The number of languages supported as exploded (also thanks to the extension system), it now supports not only c#, html, json, markdown and javascript but also python, ruby, actionscript, bower and even docker templates plus many many more (so many that even i’ve not heard of some of them).ĭebugging support for web apps has improved greatly. Microsoft vscode has taken many great strides since last i donned my writing hat, most notably:Ī new extension system has been added, allowing community devs to write plug-ins and language extensions to the editor without rebuilding it. you can also check out my previous articles here and here.
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), it’s chock full of fantastic stuff to make you drop monodevelop or any other lightweight editor. If you’ve not heard of microsoft’s new multi-platform lightweight code editor before, go and check out its
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I’ve written several articles on the use of vscode with unity through its evolution but time and tide waits for no man as the behemoth of technology marches on.
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